STORIES | Impark
Accounting Memory Game for ERP Category Recall
The Challenge
Impark's accounting team needed to memorize dozens of ERP revenue categories. These were often too similar to distinguish easily—and only referenced from a static spreadsheet, making memorization dull and ineffective.
They needed a way to make dry data stick, without pulling teams away from their already packed workdays.
What We Did
We turned the category list into a fast-paced memory challenge. Players matched revenue codes with definitions, with each round increasing in difficulty and decreasing in time allowed.
To keep it fun and memorable, we wrapped the experience in a retro space-exploration theme—complete with sound effects and visual metaphors like "launching" and "docking."
Our Approach
Interactive Gameplay
Match definitions to revenue codes under time pressure to reinforce memory through repetition and urgency.
Theme & Story
Space-exploration visuals and audio added novelty, helping the content stand out from everyday accounting tasks.
Built in PowerPoint
Designed entirely in PowerPoint for easy access—no downloads, plugins, or special tools required.
Example of Our Work
January 30, 2020
Accounting Memory Game
Tool: Microsoft PowerPoint
Problem: Corporate accountants needed to memorize ERP revenue categories from a static spreadsheet.
Solution: A fast-paced memory game that transformed dry data into a space-themed challenge. Accuracy and completion speed were rewarded across levels. It was fun, competitive, and fully built in PowerPoint for easy distribution.
The Results
The game became a surprise hit with the accounting team. Multiple departments requested access, and learners shared high scores across offices.
What started as a memorization problem turned into a culture shift—one where learning could actually be fun.
Key Outcomes
Better Recall
Team members reported faster and more confident category recognition in real work.
Team Buzz
The competitive edge created positive word of mouth across departments.
Zero Barriers
No LMS needed—PowerPoint made the game easy to distribute and update.